18MEX
The Railroads Come to Mexico Mark Derrick https://18xx.guide · v1.0.1| Players | 3 | 4 | 5 |
|---|---|---|---|
| Start cash | $625 | $500 | $450 |
| Cert limit | 19 | 14 | 11 |
Bank $9,000. Eight companies. Seven certificates open the game: four privates and three minors.
StartPrivate auction
- An 1830-style auction of seven certificates in $5 increments: four privates and three minors.
- An auction opens left of the high bidder, not with the lowest.
- A full round of passes runs an operating round in which only privates pay, then a fresh SR resumes the auction—and drops Mexico City–Acapulco by $5.
SRBuy/sell shares
- Par $60 · $70 · $75 · $80 · $90.
- Full capitalization at 50% sold.
- Buy and sell in either order, but never sell, buy, then sell. You may not buy a company you have already sold this round.
- A player may hold 60%, the pool 50%.
- Each share sold drops the price one space; sold out at the end of a round raises it one.
SRMarket zones
- Shares of a company in the yellow zone don't count against the cert limit.
SRThe NdM
- It may not float in the first stock round, and nobody may buy its shares until Phase 3½.
- Ten shares in eleven certificates: a 20% president's, seven 10%, and two 5%, which don't count against the cert limit.
OROperating round
- Privates pay, then the minors A · B · C in order, then companies by descending market value.
- Mail first: a company holding at least one train collects its home city's printed value from the bank, to the treasury, before anything else.
ORLay track
- Two yellow, or one upgrade. Yellow goes only on pale green hexes.
- Mexico City and Puebla are one double hex: $60 to green, $40 to brown.
ORTokens
- Home token free on the company's first turn, then $40 · $60 · $80.
ORRun trains
- A train's length counts cities and off-boards only; towns are free.
- A 4D reaches four of them and pays double for each—towns are not doubled.
ORPay dividends
- Withhold ←1 · pay anything →1
- No room right sends the marker up, no room left down.
ORBuy trains
- Until the first 4, a company may buy one train from the bank a turn. Buying from another company is unlimited, at any agreed price of $1 or more.
- A forced purchase takes the cheapest train in the bank; the president funds the shortfall and the treasury ends at $0.
- 4s go obsolete, not scrapped: from the second 6 each runs one more turn, then leaves.
Phase 3½The minors close
- At the fifth 3: each minor's treasury passes to its major, its charter and 2-train leave the game, and its token comes off the map and is not replaced.
- Its owner takes a trade-in share—5% NdM for A and B, 10% UdY for C.
Phase 5The NdM merger
- On the first 5, one floated company may merge into the NdM: CHI, MC, MEX, SPM, or UdY. Starting left of the president of the company that bought the 5, offered to everyone except the NdM president.
- If none will, the NdM's president must take an unfloated eligible company they do not preside over, if one is left.
- Shareholders sell in at half market, the president trades the 20% for a 10% NdM. The NdM takes its cash and trains, discards to three, and swaps one token per city it has not already reached.
- If no merger, the cert limit rises by one for the rest of the game.
ENDEndgame
- A bankruptcy ends the game at once.
- A price reaching $200, or the bank breaking, ends the current round—plus one more operating round if it happened in a stock round.
- Minors score at face value.
What it changes
- The mail pays whether or not you run, so a company with a train is never quite broke, and a big home city is an income of its own.
- A minor is a 2-train with a guaranteed buyer: it feeds its owner for three phases and then pays out in NdM stock.
| Train | # | Cost | OR/SR | Limit | Scraps | Brings |
|---|---|---|---|---|---|---|
| 2 | 6 | $100 | 1 | 3 | ||
| 3 | 6 | $180 | 2 | · | Green · privates buyable | |
| 3½ | × | × | · | · | Minors close · NdM buyable | |
| 4 | 3 | $300 | · | 2 | 2 | |
| 5 | 2 | $450 | 3 | · | Brown · privates close · NdM merger | |
| 6 | 2 | $600 | · | · | 3 | |
| 6½ | × | × | · | · | 4s obsolete | |
| 4D | 7 | $700 | · | · | Gray |
| Company | Home | Tokens | ||
|---|---|---|---|---|
| CHI | Chihuahua Pacific | E6 | Chihuahua | 4 |
| FCP | Pacific | B3 | Nogales/Tucson | 4 |
| MC | Mexican Central | I8 | Torreón | 2 |
| MEX | Mexican | P13 | Veracruz | 3 |
| NdM | National Railways of Mexico | O10 | Mexico City | 4 |
| SPM | Southern Pacific of Mexico | O8 | Guadalajara | 3 |
| TM | Texas-Mexican | I12 | Matamoros | 2 |
| UdY | United of Yucatán | Q14 | Mérida | 2 |
| # | Private | Face | Pays | Power |
|---|---|---|---|---|
| 1 | Mexico City–Acapulco | $20 | $5 | None. The only certificate the auction discounts. |
| 2 | Kansas City, Mexico & Orient | $40 | $10 | Its company may lay the Copper Canyon tile in F5 for $60 instead of $120, unconnected and outside its tile lays. That tile never upgrades, and if any other tile reaches F5 first—or no 5 has been bought—it leaves the game. Laying it does not close the private. |
| 3 | Interoceanic | $50 | × | Minor A, home Tampico M12. |
| 4 | Sonora-Baja California | $50 | × | Minor B, home Mazatlán K6. |
| 5 | Southeastern | $50 | × | Minor C, home Oaxaca S12. |
| 6 | Mexican International | $100 | $20 | Its first buyer takes a free 10% CHI, which counts toward the CHI's float but is worth nothing until someone pars it. |
| 7 | Mexican National | $140 | $20 | Its first buyer takes the 20% NdM president's certificate and sets its par at once. Never sold to a company; closes when the NdM buys its first train. |
A minor is a charter with a built-in 2-train and no shares. It lays one yellow tile, must run, and splits the revenue evenly between its owner and its treasury. It never buys or sells a train, and can never be sold. A company may buy a private from a player from the first 3, for half to 1½× face.