18MEX

The Railroads Come to Mexico Mark Derrick https://18xx.guide · v1.0.1
Players 3 4 5
Start cash$625$500$450
Cert limit191411

Bank $9,000. Eight companies. Seven certificates open the game: four privates and three minors.

StartPrivate auction

  • An 1830-style auction of seven certificates in $5 increments: four privates and three minors.
  • An auction opens left of the high bidder, not with the lowest.
  • A full round of passes runs an operating round in which only privates pay, then a fresh SR resumes the auction—and drops Mexico City–Acapulco by $5.

SRBuy/sell shares

  • Par $60 · $70 · $75 · $80 · $90.
  • Full capitalization at 50% sold.
  • Buy and sell in either order, but never sell, buy, then sell. You may not buy a company you have already sold this round.
  • A player may hold 60%, the pool 50%.
  • Each share sold drops the price one space; sold out at the end of a round raises it one.

SRMarket zones

  • Shares of a company in the yellow zone don't count against the cert limit.

SRThe NdM

  • It may not float in the first stock round, and nobody may buy its shares until Phase 3½.
  • Ten shares in eleven certificates: a 20% president's, seven 10%, and two 5%, which don't count against the cert limit.

OROperating round

  • Privates pay, then the minors A · B · C in order, then companies by descending market value.
  • Mail first: a company holding at least one train collects its home city's printed value from the bank, to the treasury, before anything else.

ORLay track

  • Two yellow, or one upgrade. Yellow goes only on pale green hexes.
  • Mexico City and Puebla are one double hex: $60 to green, $40 to brown.

ORTokens

  • Home token free on the company's first turn, then $40 · $60 · $80.

ORRun trains

  • A train's length counts cities and off-boards only; towns are free.
  • A 4D reaches four of them and pays double for each—towns are not doubled.

ORPay dividends

  • Withhold ←1 · pay anything →1
  • No room right sends the marker up, no room left down.

ORBuy trains

  • Until the first 4, a company may buy one train from the bank a turn. Buying from another company is unlimited, at any agreed price of $1 or more.
  • A forced purchase takes the cheapest train in the bank; the president funds the shortfall and the treasury ends at $0.
  • 4s go obsolete, not scrapped: from the second 6 each runs one more turn, then leaves.

Phase 3½The minors close

  • At the fifth 3: each minor's treasury passes to its major, its charter and 2-train leave the game, and its token comes off the map and is not replaced.
  • Its owner takes a trade-in share—5% NdM for A and B, 10% UdY for C.

Phase 5The NdM merger

  • On the first 5, one floated company may merge into the NdM: CHI, MC, MEX, SPM, or UdY. Starting left of the president of the company that bought the 5, offered to everyone except the NdM president.
  • If none will, the NdM's president must take an unfloated eligible company they do not preside over, if one is left.
  • Shareholders sell in at half market, the president trades the 20% for a 10% NdM. The NdM takes its cash and trains, discards to three, and swaps one token per city it has not already reached.
  • If no merger, the cert limit rises by one for the rest of the game.

ENDEndgame

  • A bankruptcy ends the game at once.
  • A price reaching $200, or the bank breaking, ends the current round—plus one more operating round if it happened in a stock round.
  • Minors score at face value.

What it changes

  • The mail pays whether or not you run, so a company with a train is never quite broke, and a big home city is an income of its own.
  • A minor is a 2-train with a guaranteed buyer: it feeds its owner for three phases and then pays out in NdM stock.
Trains
Train#CostOR/SRLimitScrapsBrings
26$10013
36$1802·Green · privates buyable
3½××··Minors close · NdM buyable
43$300·22
52$4503·Brown · privates close · NdM merger
62$600··3
6½××··4s obsolete
4D7$700··Gray
Companies
CompanyHomeTokens
CHIChihuahua PacificE6Chihuahua4
FCPPacificB3Nogales/Tucson4
MCMexican CentralI8Torreón2
MEXMexicanP13Veracruz3
NdMNational Railways of MexicoO10Mexico City4
SPMSouthern Pacific of MexicoO8Guadalajara3
TMTexas-MexicanI12Matamoros2
UdYUnited of YucatánQ14Mérida2
Privates
#PrivateFacePaysPower
1Mexico City–Acapulco$20$5None. The only certificate the auction discounts.
2Kansas City, Mexico & Orient$40$10Its company may lay the Copper Canyon tile in F5 for $60 instead of $120, unconnected and outside its tile lays. That tile never upgrades, and if any other tile reaches F5 first—or no 5 has been bought—it leaves the game. Laying it does not close the private.
3Interoceanic$50×Minor A, home Tampico M12.
4Sonora-Baja California$50×Minor B, home Mazatlán K6.
5Southeastern$50×Minor C, home Oaxaca S12.
6Mexican International$100$20Its first buyer takes a free 10% CHI, which counts toward the CHI's float but is worth nothing until someone pars it.
7Mexican National$140$20Its first buyer takes the 20% NdM president's certificate and sets its par at once. Never sold to a company; closes when the NdM buys its first train.

A minor is a charter with a built-in 2-train and no shares. It lays one yellow tile, must run, and splits the revenue evenly between its owner and its treasury. It never buys or sells a train, and can never be sold. A company may buy a private from a player from the first 3, for half to 1½× face.

18MEX

Tile manifest 124 tiles · ×N = count in box

Yellow from the start · 49 tiles

10
#3 ×3
10
#4 ×3
20
#5 ×2
20
#6 ×2
#7 ×5
#8 ×11
#9 ×11
20
#57 ×4
10
#58 ×4
20CC
#470 ×1
2010M
#471 ×1
2010T
#472 ×1
2010V
#473 ×1

Green from the first 3 · 41 tiles

30
#14 ×3
30
#15 ×3
#16 ×1
#17 ×1
#18 ×1
#19 ×1
#20 ×1
#23 ×4
#24 ×4
#25 ×3
#26 ×1
#27 ×1
#28 ×1
#29 ×1
10
#141 ×2
10
#142 ×2
10
#143 ×2
10
#474 ×2
30L
#475 ×1
3010M
#476 ×1
3010T
#477 ×1
3020V
#478 ×1
30
#619 ×2
40MC 10P40
#479 ×1

Brown from the first 5 · 33 tiles

#39 ×1
#40 ×2
#41 ×3
#42 ×3
#43 ×2
#44 ×1
#45 ×2
#46 ×2
#47 ×2
40
#63 ×7
#70 ×1
50G
#480 ×1
40L
#481 ×1
4020M
#482 ×1
4020T
#483 ×1
4030V
#484 ×1
6010MC 10P
#485 ×1
5010MC 10P
#486 ×1

Gray from the first 4D · 1 tile

50
#455 ×1

CC Copper Canyon · G Guadalajara · L Los Mochis · M Mazatlán · MC Mexico City · P Puebla · T Tampico · V Veracruz. 479, 485, and 486 are double tiles: they cover Mexico City and Puebla together, nothing else may be laid on that pair, and they are the one case where rotation is fixed.