18Ireland

Ian Scrivins https://18xx.guide · v1.1.1
Players 3 4 5 6
Start cash£330£250£200£160
Cert limit1612108

Bank £4,000, and breaking it does not end the game at once. Thirteen 5-share companies start one at a time; seven 10-share companies are formed by merger or started late.

StartPrivate auction

  • Only five privates play: Dalkey Atmospheric, Dublin & Kingstown, and three drawn at random. The rest leave the game.
  • An 1830-style auction in £5 steps.
  • All passing with nothing sold knocks £5 off Dalkey Atmospheric and restages the whole auction.
  • The Dublin & Kingstown is a company, not a private: its buyer takes the directorship, pars it at the highest price not over half the bid, pays £80 for its 2H train and keeps the rest in treasury.

SRBuy/sell shares

  • Sell any, then buy one—or start a company. No selling in the first share round.
  • A player may hold 60% of a 5-share company, 70% of a 10-share. The pool may hold 50%.
  • Shares of a company in the yellow zone don't count against the certificate limit.
  • The market is a grid. Each share sold drops the company one row; dividends move it left and right.

SRStart a company

  • A 5-share company is auctioned from the top of the charter pile, opening at £100 in £5 steps. The winner pars it at the highest outlined price not over half the bid, pays the bid into the treasury, and places its home token at once.
  • A 10-share company, from phase 6, is simply chosen: par £50–£100, pay twice par into the treasury, and token any free city space.
  • If no 5-share company started in a share round, the top charter is removed.

SRThe market

  • A move left from the leftmost column goes down instead; a move right from the rightmost goes up.
  • A company at £20 that pays no dividend closes.

OROperating round

  • Sell or buy one own share → track → token → run → dividends → trains.
  • A company may buy a private from phases 4 for ½–2× face.

ORLay track

  • One tile, or a second yellow for £20 from the treasury.
  • Narrow gauge is laid free of terrain and carries no trains. It lends a town's value to the first broad gauge station it reaches, at either end.
  • New broad gauge must connect to one of your tokens; new narrow gauge must reach a town or city that does.

ORTokens

  • A 5-share company has only its home token, placed when it starts.
  • A 10-share company places one more each turn, £20 then £50, on a city it can reach.

ORRun trains

  • Trains count hexes: a 2H starts in one hex and runs to two more. Each train's route must be wholly separate from the rest, though they may cross or share a station.

ORPay dividends

  • Withhold ←1 · under the price 0 · ≥1× →1 · ≥2× →2
  • The second step to the right is for 5-share companies only.

ORBuy trains

  • Buy from the top of the stock or the pool at face, or from another company at £1 or more, in any phase.
  • A rusted train is not scrapped: it turns over to half its cost and half its hexes, goes to the pool, and runs until the next rusting removes it.
  • Train limit: a 5-share company holds 2, and 1 from the 8H. A 10-share holds 4, then 3 from the 6H and 2 from the 8H.
  • From phase 10 a company may trade one train in each operating round, paying the difference.

Merger round

  • From phase 4, a merger round follows each pair of operating rounds. A player holding a share proposes merging two or three operating 5-share companies, whose tokens must be connected, into an unstarted 10-share company.
  • Every shareholder votes one vote a share, all as a block. Pool shares vote for a better price and against a worse one; a tie rejects, and a rejected proposal may not be made again that round.
  • Each 20% share becomes 10% of the new company. Its price is the intersection of the leftmost column and the topmost row of the companies merged.

ENDEndgame

  • A bankrupt player retires and their companies close; the game ends only when one player is left.
  • It also ends at the close of the operating round in which a price reaches £260, or at the close of the pair of operating rounds after the bank breaks.
Trains
Train#CostRustsTurns intoBrings
2H7£801H at £40
4H5£1802H at £90Green · mergers · privates buyable
6H4£3002H3H at £15010-share companies
8H3£4404HRusset · privates close · no new 5-share
10H2£5506HTrade-ins
D∞£770Gray
Privates
PrivateFacePaysPower
Dalkey Atmospheric£20£5Blocks the Wicklow hex until bought or closed.
Donegal Railway£30£7Two connected narrow gauge yellow tiles in Donegal and one hex beside it. Closes it.
Board of Works£40£9A yellow tile free of terrain cost. Closes on the second use.
City of Dublin Steam Packet£45£10A +£10 marker on Belfast, Londonderry, or Rosslare. Closes it, and the marker outlives it.
Tralee & Dingle£50£10Two connected narrow gauge yellow tiles in Tralee and Dingle. Closes it.
Drumglass Colliery£60£12Blocks H4 until bought or closed; its company may then tile H4 free of terrain and outside its tile lay.
Trans-Atlantic Steam Packet£75£15A +£20 marker on Galway. Closes it, and the marker outlives it.
River Shannon Shipping£80£10Links Dromod and Limerick: one train at either adds the other's value.
William Dargan Esq.£90£10A second tile upgrade each operating round, for £30.
The Irish Mail£110£20Places the red off-board tile beside Londonderry, Kingstown, or Waterford. Closes it, and everyone may run there.
Dublin & Kingstown£120×Not a private at all: see the auction.

18Ireland

Tile manifest 223 tiles · ×N = count in box
Broad gauge Narrow gauge

Yellow from the start · 130 tiles

1010
#1 ×1
10
#3 ×5
10
#4 ×5
20
#5 ×1
#7 ×14
#8 ×18
#9 ×18
1010
#55 ×1
10
#58 ×5
1010
#69 ×1
#77 ×8
#78 ×14
#79 ×14
1010
#631 ×1
20
#644 ×1
20
#645 ×1
20
#657 ×1
20
#658 ×1
20
#659 ×1
30BC
#IR1 ×2
1010DD40
#IR2 ×1
10EM
#IR3 ×1
10EM
#IR4 ×1
10
#IR5 ×14

Green from the first 4H · 58 tiles

#19 ×1
#20 ×1
#80 ×1
#81 ×1
#82 ×3
#83 ×3
#710 ×1
#711 ×1
#712 ×1
#713 ×1
#714 ×1
#715 ×1
4040BC
#IR6 ×2
2010DD
#IR7 ×1
2010DD
#IR8 ×1
4040DUB
#IR9 ×1
20EM
#IR10 ×1
20EM
#IR11 ×1
20EM
#IR12 ×1
10
#IR13 ×1
10
#IR14 ×1
10
#IR15 ×1
10
#IR16 ×1
10
#IR17 ×1
10
#IR18 ×1
10
#IR19 ×1
10
#IR20 ×1
10
#IR21 ×1
10
#IR22 ×1
10
#IR23 ×2
10
#IR24 ×2
10
#IR25 ×2
#IR26 ×1
#IR27 ×1
#IR28 ×1
#IR29 ×1
#IR30 ×1
#IR31 ×1
#IR32 ×1
#IR33 ×1
#IR34 ×1
#IR35 ×1
30
#IR36 ×1
30
#IR37 ×1
30
#IR38 ×1
30
#IR39 ×1
30
#IR40 ×1
30
#IR41 ×1
30
#IR42 ×1
30
#IR43 ×1

Russet from the first 8H · 25 tiles

5050BC
#IR44 ×2
DUB50
#IR45 ×1
20
#IR46 ×1
20
#IR47 ×1
20
#IR48 ×1
20
#IR49 ×1
20
#IR50 ×1
20
#IR51 ×1
20
#IR52 ×1
20
#IR53 ×1
20
#IR54 ×1
20
#IR55 ×1
10
#IR56 ×1
10
#IR57 ×1
10
#IR58 ×1
#IR59 ×1
#IR60 ×1
#IR61 ×2
40
#IR62 ×1
40
#IR63 ×1
40
#IR64 ×1
40
#IR65 ×1
40
#IR66 ×1

Gray from the first D · 9 tiles

#60 ×2
60BC
#IR67 ×2
60DUB
#IR68 ×1
20
#IR69 ×1
20
#IR70 ×1
20
#IR71 ×1
20
#IR72 ×1

Red the Irish Mail · 1 tile

20500
#IM ×1

BC Belfast or Cork · DD Dundalk/Drogheda · DUB Dublin · EM Enniskillen or Maryborough