18Ireland
Ian Scrivins https://18xx.guide · v1.1.1| Players | 3 | 4 | 5 | 6 |
|---|---|---|---|---|
| Start cash | £330 | £250 | £200 | £160 |
| Cert limit | 16 | 12 | 10 | 8 |
Bank £4,000, and breaking it does not end the game at once. Thirteen 5-share companies start one at a time; seven 10-share companies are formed by merger or started late.
StartPrivate auction
- Only five privates play: Dalkey Atmospheric, Dublin & Kingstown, and three drawn at random. The rest leave the game.
- An 1830-style auction in £5 steps.
- All passing with nothing sold knocks £5 off Dalkey Atmospheric and restages the whole auction.
- The Dublin & Kingstown is a company, not a private: its buyer takes the directorship, pars it at the highest price not over half the bid, pays £80 for its 2H train and keeps the rest in treasury.
SRBuy/sell shares
- Sell any, then buy one—or start a company. No selling in the first share round.
- A player may hold 60% of a 5-share company, 70% of a 10-share. The pool may hold 50%.
- Shares of a company in the yellow zone don't count against the certificate limit.
- The market is a grid. Each share sold drops the company one row; dividends move it left and right.
SRStart a company
- A 5-share company is auctioned from the top of the charter pile, opening at £100 in £5 steps. The winner pars it at the highest outlined price not over half the bid, pays the bid into the treasury, and places its home token at once.
- A 10-share company, from phase 6, is simply chosen: par £50–£100, pay twice par into the treasury, and token any free city space.
- If no 5-share company started in a share round, the top charter is removed.
SRThe market
- A move left from the leftmost column goes down instead; a move right from the rightmost goes up.
- A company at £20 that pays no dividend closes.
OROperating round
- Sell or buy one own share → track → token → run → dividends → trains.
- A company may buy a private from phases 4 for ½–2× face.
ORLay track
- One tile, or a second yellow for £20 from the treasury.
- Narrow gauge is laid free of terrain and carries no trains. It lends a town's value to the first broad gauge station it reaches, at either end.
- New broad gauge must connect to one of your tokens; new narrow gauge must reach a town or city that does.
ORTokens
- A 5-share company has only its home token, placed when it starts.
- A 10-share company places one more each turn, £20 then £50, on a city it can reach.
ORRun trains
- Trains count hexes: a 2H starts in one hex and runs to two more. Each train's route must be wholly separate from the rest, though they may cross or share a station.
ORPay dividends
- Withhold ←1 · under the price 0 · ≥1× →1 · ≥2× →2
- The second step to the right is for 5-share companies only.
ORBuy trains
- Buy from the top of the stock or the pool at face, or from another company at £1 or more, in any phase.
- A rusted train is not scrapped: it turns over to half its cost and half its hexes, goes to the pool, and runs until the next rusting removes it.
- Train limit: a 5-share company holds 2, and 1 from the 8H. A 10-share holds 4, then 3 from the 6H and 2 from the 8H.
- From phase 10 a company may trade one train in each operating round, paying the difference.
Merger round
- From phase 4, a merger round follows each pair of operating rounds. A player holding a share proposes merging two or three operating 5-share companies, whose tokens must be connected, into an unstarted 10-share company.
- Every shareholder votes one vote a share, all as a block. Pool shares vote for a better price and against a worse one; a tie rejects, and a rejected proposal may not be made again that round.
- Each 20% share becomes 10% of the new company. Its price is the intersection of the leftmost column and the topmost row of the companies merged.
ENDEndgame
- A bankrupt player retires and their companies close; the game ends only when one player is left.
- It also ends at the close of the operating round in which a price reaches £260, or at the close of the pair of operating rounds after the bank breaks.
| Train | # | Cost | Rusts | Turns into | Brings |
|---|---|---|---|---|---|
| 2H | 7 | £80 | 1H at £40 | ||
| 4H | 5 | £180 | 2H at £90 | Green · mergers · privates buyable | |
| 6H | 4 | £300 | 2H | 3H at £150 | 10-share companies |
| 8H | 3 | £440 | 4H | Russet · privates close · no new 5-share | |
| 10H | 2 | £550 | 6H | Trade-ins | |
| D | ∞ | £770 | Gray |
| Private | Face | Pays | Power |
|---|---|---|---|
| Dalkey Atmospheric | £20 | £5 | Blocks the Wicklow hex until bought or closed. |
| Donegal Railway | £30 | £7 | Two connected narrow gauge yellow tiles in Donegal and one hex beside it. Closes it. |
| Board of Works | £40 | £9 | A yellow tile free of terrain cost. Closes on the second use. |
| City of Dublin Steam Packet | £45 | £10 | A +£10 marker on Belfast, Londonderry, or Rosslare. Closes it, and the marker outlives it. |
| Tralee & Dingle | £50 | £10 | Two connected narrow gauge yellow tiles in Tralee and Dingle. Closes it. |
| Drumglass Colliery | £60 | £12 | Blocks H4 until bought or closed; its company may then tile H4 free of terrain and outside its tile lay. |
| Trans-Atlantic Steam Packet | £75 | £15 | A +£20 marker on Galway. Closes it, and the marker outlives it. |
| River Shannon Shipping | £80 | £10 | Links Dromod and Limerick: one train at either adds the other's value. |
| William Dargan Esq. | £90 | £10 | A second tile upgrade each operating round, for £30. |
| The Irish Mail | £110 | £20 | Places the red off-board tile beside Londonderry, Kingstown, or Waterford. Closes it, and everyone may run there. |
| Dublin & Kingstown | £120 | × | Not a private at all: see the auction. |