1889

History of Shikoku Railways Yasutaka Ikeda https://18xx.guide · v1.0.1
Players 2 3 4 5 6
Start cash¥420¥420¥420¥390¥390
Cert limit2519141211

Bank ¥7,000. Seven corporations, seven privates.

StartPrivate auction

  • An 1830-style auction of seven privates, in ¥5 steps. The rulebook calls a bid a reservation bid and marks it with a cube.
  • An auction opens left of the high bidder, not the lowest, and whoever passes takes their money back and is out of it.
  • A full round of passes pays every private its revenue and carries on. Before anyone owns one, it drops Takamatsu E-Railroad by ¥5 instead—free at ¥0.

SRBuy/sell shares

  • Sell and buy in either order—but never sell, buy, then sell again.
  • Par 65 · 70 · 75 · 80 · 90 · 100.
  • Full capitalization at 50% sold.
  • A private may not be sold as part of a stock action; only a corporation buys them.

SRMarket zones

  • Yellow zone: those shares don't count against the cert limit.
  • Orange zone: also no 60% holding limit.
  • Both end the moment the token leaves the zone—sell down on your next turn.

OROperating round

  • A corporation may buy a private from a player from phase 3, at a price the two agree.

ORLay track

  • A lay must be on your home hex, add track connected to one of your tokens, or raise the value of a city you can already reach.
  • A hex marked with a private company's icon cannot be upgraded until a corporation owns that private.
  • Upgrading Kouchi costs ¥80, yellow to green and green to brown.

ORPay dividends

  • Withhold, or ¥0, ←1 · pay anything →1

ENDEndgame

  • A president who cannot fund a compulsory train goes bankrupt and the game ends at once.
  • The bank breaking also ends it; shareholders then collect their dividends from the bank themselves.
Trains
Train#CostOR/SRLimitScrapsBrings
26¥8014Yellow
35¥1802·Green · privates buyable
44¥300·32
53¥45032Brown · privates close
62¥630··3
D∞¥1,100··4¥300 off trading in a 4, 5, or 6
Corporations
CompanyHomeTokens
ARAwaK8Naruto2
IRIyoE2Matsuyama2
SRSanukiI2Marugame2
KOTakamatsu & KotohiraK4Takamatsu2
TRTosa ElectricF9Kochi3
KUTosa KuroshioC10Nakamura1
URUwajimaB7Uwajima3
Privates
PrivateFacePaysPower
Takamatsu E-Railroad¥20¥5Blocks Takamatsu while a player holds it.
Mitsubishi Ferry¥30¥5The owning player may place the port tile on an empty coastal town, at any time, needing no corporation and no connection. Does not close.
Ehime Railway¥40¥10Blocks Ohzu while a player holds it. On selling it to a corporation, that player lays a green tile on Ohzu as an extra tile. Does not close.
Sumitomo Mines Railway¥50¥15The owning corporation builds free on mountain hexes without a river. Does not close.
Dougo Railway¥60¥15The owning player may exchange it for a 10% Iyo share from the offering.
South Iyo Railway¥80¥20None.
Uno-Takamatsu Ferry¥150¥30Never closes while a player holds it. At the first 5-train its revenue rises to ¥50 and it can no longer be sold to a corporation.

1889

Tile manifest 63 tiles · ×N = count in box

Yellow from the start · 25 tiles

10
#3 ×2
20
#5 ×2
20
#6 ×2
#7 ×2
#8 ×5
#9 ×5
20
#57 ×2
10
#58 ×3
30
#437 ×1
40H80
#438 ×1

Green from the first 3 · 22 tiles

30
#12 ×1
30
#13 ×1
30
#14 ×1
30
#15 ×3
#16 ×1
#19 ×1
#20 ×1
#23 ×2
#24 ×2
#25 ×1
#26 ×1
#27 ×1
#28 ×1
#29 ×1
30
#205 ×1
30
#206 ×1
60H80
#439 ×1
40T
#440 ×1

Brown from the first 5 · 16 tiles

#39 ×1
#40 ×1
#41 ×1
#42 ×1
#45 ×1
#46 ×1
#47 ×1
40
#448 ×4
60K
#465 ×1
60T
#466 ×1
80H
#492 ×1
40
#611 ×2

H Kouchi · K Kotohira · T Takamatsu. The box holds eight more tiles—2 of #6 and one each of #7, #8, #9, #23, #24, and #57—for the beginner game only.