1889
History of Shikoku Railways Yasutaka Ikeda https://18xx.guide · v1.0.1| Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Start cash | ¥420 | ¥420 | ¥420 | ¥390 | ¥390 |
| Cert limit | 25 | 19 | 14 | 12 | 11 |
Bank ¥7,000. Seven corporations, seven privates.
StartPrivate auction
- An 1830-style auction of seven privates, in ¥5 steps. The rulebook calls a bid a reservation bid and marks it with a cube.
- An auction opens left of the high bidder, not the lowest, and whoever passes takes their money back and is out of it.
- A full round of passes pays every private its revenue and carries on. Before anyone owns one, it drops Takamatsu E-Railroad by ¥5 instead—free at ¥0.
SRBuy/sell shares
- Sell and buy in either order—but never sell, buy, then sell again.
- Par 65 · 70 · 75 · 80 · 90 · 100.
- Full capitalization at 50% sold.
- A private may not be sold as part of a stock action; only a corporation buys them.
SRMarket zones
- Yellow zone: those shares don't count against the cert limit.
- Orange zone: also no 60% holding limit.
- Both end the moment the token leaves the zone—sell down on your next turn.
OROperating round
- A corporation may buy a private from a player from phase 3, at a price the two agree.
ORLay track
- A lay must be on your home hex, add track connected to one of your tokens, or raise the value of a city you can already reach.
- A hex marked with a private company's icon cannot be upgraded until a corporation owns that private.
- Upgrading Kouchi costs ¥80, yellow to green and green to brown.
ORPay dividends
- Withhold, or ¥0, ←1 · pay anything →1
ENDEndgame
- A president who cannot fund a compulsory train goes bankrupt and the game ends at once.
- The bank breaking also ends it; shareholders then collect their dividends from the bank themselves.
| Train | # | Cost | OR/SR | Limit | Scraps | Brings |
|---|---|---|---|---|---|---|
| 2 | 6 | ¥80 | 1 | 4 | Yellow | |
| 3 | 5 | ¥180 | 2 | · | Green · privates buyable | |
| 4 | 4 | ¥300 | · | 3 | 2 | |
| 5 | 3 | ¥450 | 3 | 2 | Brown · privates close | |
| 6 | 2 | ¥630 | · | · | 3 | |
| D | ∞ | ¥1,100 | · | · | 4 | ¥300 off trading in a 4, 5, or 6 |
| Company | Home | Tokens | ||
|---|---|---|---|---|
| AR | Awa | K8 | Naruto | 2 |
| IR | Iyo | E2 | Matsuyama | 2 |
| SR | Sanuki | I2 | Marugame | 2 |
| KO | Takamatsu & Kotohira | K4 | Takamatsu | 2 |
| TR | Tosa Electric | F9 | Kochi | 3 |
| KU | Tosa Kuroshio | C10 | Nakamura | 1 |
| UR | Uwajima | B7 | Uwajima | 3 |
| Private | Face | Pays | Power |
|---|---|---|---|
| Takamatsu E-Railroad | ¥20 | ¥5 | Blocks Takamatsu while a player holds it. |
| Mitsubishi Ferry | ¥30 | ¥5 | The owning player may place the port tile on an empty coastal town, at any time, needing no corporation and no connection. Does not close. |
| Ehime Railway | ¥40 | ¥10 | Blocks Ohzu while a player holds it. On selling it to a corporation, that player lays a green tile on Ohzu as an extra tile. Does not close. |
| Sumitomo Mines Railway | ¥50 | ¥15 | The owning corporation builds free on mountain hexes without a river. Does not close. |
| Dougo Railway | ¥60 | ¥15 | The owning player may exchange it for a 10% Iyo share from the offering. |
| South Iyo Railway | ¥80 | ¥20 | None. |
| Uno-Takamatsu Ferry | ¥150 | ¥30 | Never closes while a player holds it. At the first 5-train its revenue rises to ¥50 and it can no longer be sold to a corporation. |