1882
Assiniboia Marc Voyer https://18xx.guide · v1.0.2| Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Start cash | $900 | $600 | $450 | $360 | $300 |
| Cert limit | 20 | 14 | 11 | 10 | 9 |
Bank $9,000. Up to seven companies, five privates.
StartSetup
- Four extra trains—a 3, 4, 5, and 6—are set aside. Shuffle them, draw one, and slide the NWR card into the train stack under the first train of that rank.
- A random 10% share of one of five companies goes with the Trestle Bridge private.
- An 1830-style auction of the five privates opens the game, bidding in $5 steps.
SRBuy/sell shares
- Sell, buy, then sell again.
- Par 67 · 71 · 76 · 82 · 90 · 100.
- Full capitalization at 60% sold.
- A share must have a market price to be sold—so the Trestle Bridge's free share cannot be sold until its company is started.
- The CN president's certificate can only be bought while a neutral token stands on the board.
SRMarket zones
- Orange and brown: you may hold more than 60% of that company.
- Brown: buy any number of its shares from the offering and pool as a single action.
- Selling drops the price one row per share, never sideways, and never off a ledge.
ORLay track
- One or two yellow tiles—the second costs $20—or one upgrade.
- Laying a yellow tile on an NWR hex pays you $20. Upgrading one does not.
- Completing a river crossing costs $20–$60 a hexside, paid before the tile goes down. Building up to the river is free.
- Plain-track upgrades need no connection; a city upgrade must be on one of your routes.
ORTokens
- A company may place a neutral token from its charter, even in a city where it already has one, and even after placing its own. One neutral token to a hex.
- Routes run through neutral tokens; they block nobody.
- The CN has no tokens of its own and runs from the neutral tokens. If none are left it still operates, with no presence on the board.
ORRun trains
- The fishing exit may be a normal stop, or an extra one that does not count against the train's length. The president chooses per route.
- A route holding Hudson Bay and either Northern Alberta or Western Canada pays +$100.
- A tile with two separate city spaces may be visited twice, once for each.
ORPay dividends
- Withhold, or $0, ←1 · pay anything →1
- An arrow on the space sends the marker up or down instead. At the top right it stops.
ORBuy trains
- From phase 6, trade any train to the pool for a D at $800—allowed even at the train limit, since the swap is simultaneous. A 5 or 6 traded in is removed from the game.
- A company needs a train only if it has a route of two or more revenue centers.
North-West Rebellion
- When the NWR card surfaces in the train stack, every yellow tile on an NWR hex is removed. Tokens stay where they are.
ENDEndgame
- A bankruptcy ends it at once.
- A price reaching the top right ends it immediately if it got there by selling out at the end of an SR, or at the end of the OR if by a dividend.
- The bank breaking ends it after that set of ORs; top it up as needed to finish them.
| Train | # | Cost | OR/SR | Limit | Scraps | Brings |
|---|---|---|---|---|---|---|
| 2 | 6 | $80 | 1 | 4 | Yellow | |
| 3 | 5 | $180 | 2 | · | Green · privates buyable | |
| 4 | 4 | $300 | · | 3 | 2 | |
| 5 | 3 | $450 | 3 | · | Brown · red off-board rises · privates close | |
| 6 | · | $630 | · | 2 | 3 | D trade-in opens |
| D | ∞ | $1,100 | · | · | 4 | $800 trading any train in |
| Company | Home | Tokens | ||
|---|---|---|---|---|
| CNR | Canadian Northern | D8 | Saskatoon | 3 |
| CPR | Canadian Pacific | I5 | Swift Current | 4 |
| GT | Grand Trunk Pacific | L8 | Melville | 3 |
| HBR | Hudson Bay | G11 | Prince Albert | 3 |
| QL | Qu'Appelle | J10 | Pile o' Bones | 2 |
| SCR | Saskatchewan Central | Anywhere free | 1 | |
| CN | Canadian National | |||
| Private | Face | Pays | Power |
|---|---|---|---|
| P1 Hudson Bay | $20 | $5 | Blocks C11. Closes at phase 5. |
| P2 Saskatchewan Central | $50 | $10 | Blocks H4. In an SR, close it to take the SCR president's certificate—the only way the SCR starts. Set par, pay one share, and put its home token in any free non-reserved city or over a neutral station. If the next train is a 3–6, one more of that rank joins the bank. Closes at phase 6. |
| P3 North-West Rebellion | $80 | $15 | Once a game, the owning company moves one of its tokens from a non-NWR city to any open NWR city—free, no connection needed—then lays or upgrades one extra tile there. A moved home token leaves a neutral token behind. Closes at phase 5. |
| P4 Trestle Bridge | $140 | $10 a crossing | Blocks G9. Pays its owner $10 whenever any company completes a river crossing, rather than at the start of an OR. Comes with a random 10% share. Closes at phase 5. |
| P5 Canadian Pacific | $180 | $25 | Comes with the CPR president's certificate; set its par at once. No company may buy this private. Closes at phase 5, or when the CPR buys a train. |