1880
China Leonhard Orgler https://18xx.guide · v1.0.1| Players | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|
| Start cash | ¥600 | ¥480 | ¥400 | ¥340 | ¥300 |
| Cert limit | 20 | 16 | 14 | 12 | 11 |
The bank is unlimited. Fourteen companies, eight privates, and a foreign investor for each player.
StartPrivate auction
- P0 to P7 are auctioned in order, each opened by the next player clockwise. The opening bid is the face price, raises are ¥5, and passing drops you from that private alone.
- Nobody bidding on P0 or P1 takes ¥5 off it and lets the passed back in; at ¥0 the player offered it must take it.
- Once P1 is sold, a round of passes ends the round: an OR pays the privates only, and the next share round auctions what is left before anything else is for sale.
- Seating is then dealt again by money, poorest first, and that player takes priority.
StartForeign investors
- Each player takes one investor free; the rest leave the game. It leases the current train from the bank, lays or upgrades one tile, needs no permit, has no share price, and always withholds.
- The first company you start puts a 10% share of it on your investor, reserved for you and paying nothing.
- Once track joins the investor's home to that company's home, it merges in: the company takes the treasury, or you take a fifth of it and the bank the rest. Either way you take the share and ¥50.
- Investors stop operating when the first 4 is purchased, but may still merge. One left unmerged at the end pays its owner a fifth of its treasury.
SRBuy/sell shares
- Sell any, then buy one. Every 10% sold pays the bank ¥5 in fees.
- A player may hold 100% of a company.
- No separate pool. Every share is bought from the bank and sold back to it at the current price.
- No buying a company you have sold this round.
- Privates and investors sit outside the certificate limit.
SRStarting a company
- The first certificate is the director's, and its buyer picks 20%, 30%, or 40%—with building permits for 3, 2, or 1 consecutive phase letters.
- Par 70 · 80 · 90 · 100, four companies at each.
- A company floats once its director holds a qualifying number of shares based on the phase.
- Half capitalization at float—5× par. The other 5× comes the moment the bank is down to five shares after the first 3.
SRShare price
- Each 10% sold moves the price down one; every available share in players' hands at the end of a round moves it up one.
- A move off the end of a row turns the corner: right becomes up, left becomes down.
OROperating round
- Privates pay, then investors, then companies by par price, highest first—the current price never reorders them. The next OR resumes where the last one stopped.
ORLay track
- A company may lay or upgrade only if it holds a building permit for this phase letter.
- One yellow tile in phase A; from the first 3, two yellow or one upgrade.
- A boomtown takes a town tile or a city tile; the choice is permanent.
- The four printed stubs around Beijing must always be carried through, so it can never be cut off.
ORTokens
- Three in all, the home free, then ¥40 and ¥100—or ¥80 and ¥200 from the first 8. One an OR.
ORRun trains
- Off-board counts as a large station, a harbour as a small one, and both may only end a route.
- An N train counts consecutive stations and may skip none. An N+M runs to N+M stations, at most N of them large. An E counts N stations, may skip any, and must take one of yours.
- While Beijing is a terminus a route may start at one of its stations and end at another; once it goes brown and track runs through, it may not.
- Each ferry crossed costs ¥10, three at most.
- One train running between the far reds A3 and A15 adds ¥50.
- Add the bonus printed under your share price—ten times the small number—whether you pay or withhold.
ORPay dividends
- Withhold, or no train, ←1 · pay anything →1
ORBuy trains
- Trains leave the bank in order. From another company only if you direct both from the first 3 at ¥1 or more.
- The last train of a type stops the operating round for a share round. A full round with nobody buying removes the rest of that type, which changes phase and calls a share round too.
- Restored 2s arrive with the first 6 at ¥250: they never rust, they fill a slot, and they do not count as the train a company must own.
- Short of money, the director pays from pocket and sells shares—never changing any directorship. Still short, the rest is a debt at 50% interest every share round, to be cleared before they buy anything. Nobody goes bankrupt.
Communist takeover
- From the first 4 until the first 6: the market freezes entirely, no director may sell their own company's shares, privates stop paying for good, and investors stop operating.
ENDEndgame
- The second 8 calls the last share round. Every company then operates three more times and the game ends.
- Privates have no value.
| Phase | Train | # | Cost | Rusts | Limit | Float | Brings |
|---|---|---|---|---|---|---|---|
| A1 | 2 | 10 | ¥100 | 4 | 20% | 5 shares · half capital | |
| A2 | 2+2 | 5 | ¥180 | · | · | ||
| B1 | 3 | 5 | ¥180 | · | 30% | Green · 10 shares · two yellow | |
| B2 | 3+3 | 5 | ¥300 | 3 | · | ||
| B3 | 4 | 5 | ¥300 | 2 | · | 40% | Communist takeover |
| C1 | 4+4 | 5 | ¥450 | 2+2 | · | · | Brown |
| C2 | 6 | 5 | ¥600 | 3 | · | 60% | Restored 2s · market reopens |
| C3 | 6E | 5 | ¥700 | 3+3 | 2 | · | |
| D1 | 8 | 2 | ¥800 | 4 | · | · | Gray · tokens ¥80 and ¥200 |
| D2 | 8E | 2 | ¥900 | 4+4 | · | · | |
| D3 | 10 | ∞ | ¥1,000 | · | · |
| Private | Cost | Pays | Power | |
|---|---|---|---|---|
| P0 | Woosong Railway | ¥5 | Once, as the last 2+2, 3, or 3+3 goes: ¥40 · ¥70 · ¥100. | |
| P1 | Kaiping Railway | ¥10 | ¥5 | None. |
| P2 | Yanda Ferry Company | ¥25 | ¥10 | Your companies cross ferries free. |
| P3 | Taiwan Western Line | ¥45 | ¥15 | Taiwan pays them +¥20. |
| P4 | Chinese Rivers Ferry Companies | ¥70 | ¥20 | ¥20 off their first tile in a river hex. |
| P5 | Jeme Tien Yow Engineer Office | ¥100 | ¥25 | One more phase D permit, for one company. |
| P6 | Imperial Qing Government | ¥160 | The BCR's 20% directorship, parred at 100; always lays two yellow tiles. | |
| P7 | Rocket of China | ¥50 | Trade it for any available train in a company's turn; forced at the first 4. | |