1871

The Old Prince Lucas Boyd https://18xx.guide · v1.0.1
Players 3 4
Start cash$580$480
Cert limit2016
Privates1112

The bank is unlimited. At most eight companies. A PEIR share and the Union Bank each count as a certificate.

StartSetup

  • Shuffle the seven PEIR shares and draw two: the first is the Mainline, the second the Shortline. Both shares leave the game, and a PEIR token goes on the home city of each of the other five.
  • The Mainline begins floated at 92 with $920; the Shortline sits at 86 and floats for $860 on one more share. The PEIR charter takes $200 and the King's Mail.
  • At three players remove Ice Boat Shipping. Deal the five PEIR shares and the privates out evenly, face up.
  • In the auction, the auctioneer offers one item from their own hand and only the two players to their left may bid, at face+$5 or more, in fives. If both pass, the next player clockwise must buy it at face; if nobody can, the richest must. The auctioneer then moves one seat clockwise, and turn order for SR1 is least cash first.

SRBuy/sell shares

  • Sell any number, then do one thing: buy one share, start a company, or act for the Union Bank.
  • Never more than 30% of one company a turn, and the price falls one space per company sold, not per share. A company that has not operated can never be sold.
  • Full capitalization at 60% sold.
  • Union Bank and reserved exchange shares count toward a sell-out.
  • Passing takes the lowest free order card for the next SR; acting after a pass forfeits it.

SRStarting a company

  • The tranche chart gates it: a row opens only once the row above is full and every company in it has operated or sold out.
  • Start values are 80 · 74 · 65 · 58—the 80 goes after the first 5H, the 74 after the first 3+, the 65 after the first 7. The president's certificate costs 2× the start value.
  • A PEIR company needs a player holding its PEIR share. On floating it takes 10× its start value, its PEIR token becomes its home one, and the share turns into a 10% share of it, over 60% allowed.

SRSplitting

  • Preside over a floated company with 4+ shares and 2+ tokens on the map to found a Branch company in an open tranche space.
  • Everyone, the Union Bank included, trades half their parent shares, rounded down, for child shares; your two become the child's presidency. Shares given up go to the parent's treasury, as does half the bank's.
  • Give the child a non-home token on the map and split cash, trains, and the Hunslet freely. Its treasury is start value × the shares left in the bank.

SRUnion Bank

  • A second wallet that never closes: once per SR its owner may buy or start for it, the Bank paying all it can and the owner the rest.
  • It never sells. Its shares sit outside the owner's 60% limit, and it may hold a presidency. Its cash and shares count for them at the end.

ORLay track

  • One yellow free, a second for $20, or one upgrade—never a lay and an upgrade together. Terrain cost is extra.
  • A lay must add track or raise a city you reach. N18 is shut while a player holds the Vernon River Bridge.

ORTokens

  • One token an OR, $80 flat, in any city you reach, one per hex. Four to a company, the home among them; an unstarted company's home stays reserved.

ORRun trains

  • H trains count hex edges crossed: a 6H crosses six, so it reaches seven hexes.
  • + trains run to that many cities or off-boards, plus towns between them and trailing off either end.
  • A route needs two revenue centers—a city among them for a + train.

ORPay dividends

  • Withhold ←1 · pay anything →1
  • No room right sends the marker up, no room left down. At 400+40 a move right pays each share $40 more instead.

ORBuy trains

  • A forced purchase spends the treasury, then sells the company's own treasury shares past the 30% cap, then the president's cash and shares—never dumping the company being rescued. Failing that they are bankrupt and the game ends at once.

Privates

  • P1 · P2 · P6 exchange in an SR for one of the Shortline's three reserved shares, closing the private. Free alongside sell and buy, but doing only it forfeits your order card; at the 4+ the share comes anyway. P2 shuts N18.
  • P3 exchanges for any share in the bank but the Mainline's or Shortline's, and is worth nothing at the 4+ unused.
  • P4 · P5 each bring a 10% Mainline share; P8 and P10 are the Mainline and Shortline presidencies, closing when their company operates; P9 is one yellow straight tile, laid by a company you preside over as one of its lays.
  • P7 is the only private a company may buy: from phase 4H, for $1 to $200, never by the PEIR, and its company may close it to buy a train from the bank at any point in its turn.

The PEIR

  • Nobody starts it, nobody buys in. No stock price, always operates last, builds from any token and never gets more. Presidency is the most shares, ties to the lowest.
  • It may pay, withhold, or half-pay. A dividend divides by the PEIR shares in player hands, rounded up per share—so every float makes the rest pay more.
  • Its shares can never be sold and are worth $80 each at the end. It never needs a train, buys at most one a turn from the bank, and may not buy the Hunslet. When the last PEIR company floats, what is left in it is lost.

ENDEndgame

  • A bankruptcy ends the game immediately. The first D finishes its set of ORs, then one last SR and a final three ORs; the 4+ is guaranteed one run.
Trains
Train#CostOR/SRLimitScrapsBrings
2H4$8014Yellow
3H3$100··
4H·$1202·Green · Hunslet buyable
5H·$160··2H80 closes
6H2$180··3H
2+4$220·34H
3+3$240··5H74 closes
4+2$2003·6HBrown · privates close
74$500·22+65 closes
D∞$600··3+ · 4+Gray · endgame
Privates
PrivateFacePays
P1 Merchants and Co.$40$5
P2 Vernon River Bridge$40$5
P3 Ice Boat Shipping$40$5
P4 Royal Agricultural Society$110$10
P5 Railcar Ferry$120$15
P6 Shipbuilding$90$15
P7 Hunslet Steam Engine$110$20
P8 Mainline Concession$160$20
P9 Schreiber and Burpee$100$30
P10 Short Line Concession$160$30
P11 Union Bank$120

1871

Tile manifest 164 tiles · ×N = count in box

Yellow from the start · 78 tiles

1010
#1 ×2
10
#3 ×8
20
#5 ×7
20
#6 ×7
#7 ×12
#8 ×25
#9 ×1 P9 only
1010
#56 ×2
10
#58 ×6
1010
#630 ×2
1010
#631 ×2
1010
#632 ×2
1010
#633 ×2

Green from the first 4H · 57 tiles

#16 ×3
#17 ×3
#21 ×2
#22 ×2
#25 ×4
#28 ×4
#29 ×4
#30 ×3
#31 ×3
10
#143 ×2
10
#144 ×2
#624 ×2
#625 ×2
#626 ×2
20
#PEI1 ×3
20
#PEI2 ×3
20
#PEI3 ×3
30T
#PEI4 ×2
30X
#PEI5 ×2
30X
#PEI6 ×2
30X
#PEI7 ×2
30X
#PEI8 ×2

Brown from the first 4+ · 27 tiles

#39 ×1
#40 ×1
#41 ×1
#42 ×1
#43 ×1
#44 ×1
#45 ×1
#46 ×1
#47 ×1
#70 ×1
#627 ×1
#628 ×1
#629 ×1
10
#767 ×1
10
#769 ×1
40
#PEI9 ×2
60T
#PEI10 ×2
60X
#PEI11 ×2
60X
#PEI12 ×2
60X
#PEI13 ×2
50X
#PEI14 ×2

Gray from the first D · 2 tiles

80CX
#PEI15 ×1
70X
#PEI16 ×1

T and X mark the two kinds of labeled city on the map, CX Charlottetown. Blue hexes are never upgraded.