1870
Railroading across the Trans Mississippi Bill Dixon https://18xx.guide · v1.0.1| Players | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| Start cash | $1,050 | $700 | $525 | $420 | $350 |
| Cert limit | 28 | 20 | 16 | 13 | 11 |
| Cert limit after close | 24 | 17 | 14 | 11 | 9 |
Bank $12,000. Ten companies, six privates.
StartAuction
- An 1830-style auction of six privates, except that an auction opens with the player left of the high bidder, not the lowest.
- A full round of passes runs an OR paying privates only, then a fresh SR resumes the auction with $5 off the Great River. At $0 the priority card takes it.
SRBuy/sell shares
- Buy one and sell any, in either order, but never sell-buy-sell. A private bought from a player is your purchase.
- Par 68 · 72 · 76 · 82 · 90 · 100.
- Full capitalization at 60% sold—the SLSF at 20%.
- The open market holds 50% of a company; you may not sell past it.
SRPrice protection
- After a player sells, the president of each company sold may take a special turn buying every share of it just sold—and then the price does not move.
- They need the cash and certificate room in hand, may not sell to get either, and may not protect a company they sold this round.
- It carries them past 60%, held only while held entire: the next sale must bring them back under. Play resumes left of the last protector, so players between lose turns.
SRMarket zones
- Yellow, green, or brown: those shares don't count against the cert limit.
- Green or brown: may hold >60%.
- Brown: buy any number from the open market or one from the offering, not both.
- Closed: tokens off the map, certificates worthless, treasury to the bank, never restarted.
- The ledge: one share sold never carries a price through it.
SRRedeem and reissue
- In place of a turn, a president may have the company redeem one share at market—from the open market if any are there, else a willing player—leaving 6 outside. Never before it has operated, never into a change of presidency.
- Or reissue every share it holds, the offering being empty. The new par is the old or 75% of market, whichever is higher; the cash is frozen until the next OR.
OROperating round
- A company may buy a private from a player from phase 2, for ½–2× face, and may never sell one.
ORLay track
- Two yellow tiles or one upgrade, never both in one hex. Terrain is paid by the first tile in a hex only.
ORTokens
- Two or three tokens—home free, then $40 and $100—plus a destination token. One a hex, one placement an OR; a full city may end a route but not be run through.
ORRun trains
- A train counts cities, large and small alike, and every one on its route. Any shareholder may point out a better route and the president must run it.
- A red off-board must begin or end a run: top value through phase 3, middle in 4–5, bottom from 6.
ORConnection run
- The first time a company can run home to its destination it does this, once only: place the destination token free on the hex edge, taking no city space, then run one train going home to destination and no further.
- That token doubles the destination for any run of yours ending there. The income pays in full or is withheld, never half. Decline it and it becomes an extra $100 token that doubles nothing.
ORPay dividends
- Withhold, or $0, ←1 · half-pay 0 · pay anything →1
- A half dividend keeps half, rounded up to $10. Open-market shares pay the bank; offering and treasury shares pay the company.
ORBuy trains
- A discarded or scrapped train goes to the open market, where anyone may buy it at its printed price.
- A forced purchase takes the cheapest train in the market or bank, one only, never from another company.
- A president short of cash sells personal shares, each company in one block, never past the presidency nor more than needed—and those sales may be price protected too. Failing that, bankruptcy ends the game at once.
ENDEndgame
- The bank breaking ends the game after that set of ORs—after the next set, if it broke in an SR.
- A bankruptcy ends it immediately.
| Train | # | Cost | OR/SR | Limit | Scraps | Brings |
|---|---|---|---|---|---|---|
| 2 | 7 | $80 | 1 | 4 | Yellow | |
| 3 | 6 | $180 | 2 | · | Green · privates buyable | |
| 4 | 5 | $300 | · | 3 | 2 | |
| 5 | 4 | $450 | 3 | 2 | Brown · red middle · privates close | |
| 6 | 3 | $630 | · | · | 3 | Gray · port and cattle tokens go |
| 8 | · | $800 | · | · | 4 | Red bottom |
| 10 | 2 | $950 | · | · | ||
| 12 | ∞ | $1,100 | · | · | 5 |
| Company | Home | Destination | Mk | |
|---|---|---|---|---|
| ATSF | B9 | Topeka | Southwest | 3 |
| FW | J3 | Fort Worth | Denver | 2 |
| GMO | M20 | Mobile | St. Louis | 2 |
| IC | K16 | Jackson | Chicago | 2 |
| MKT | B11 | Kansas City | Southwest | 3 |
| MP | C18 | St. Louis | Dallas | 3 |
| SLSF | E12 | Springfield | Southeast | 3 |
| SP | N1 | Southwest | New Orleans | 3 |
| SSW | H17 | Memphis | Fort Worth | 2 |
| TP | J5 | Dallas | New Orleans | 2 |
| Private | Face | Pays | Power |
|---|---|---|---|
| Great River Shipping | $20 | $5 | None. |
| Mississippi River Bridge | $40 | $10 | While a player holds it, nobody may bridge the Mississippi. Track along the river is still fine. Its company builds one river hex $40 cheaper. The MP or SSW may buy it in phase 1 for $20–$40, and doing so in their first OR gives a free extra tile at home. |
| Southern Cattle | $50 | $10 | Its token goes on any city west of the Mississippi, not in a river hex: +$10 for the owning company only. Placing it does not close the private. |
| Gulf Shipping | $80 | $15 | One of its two port tokens goes on a Gulf or lower-Mississippi city: +$20 for the owning company, and the open port +$10 for everyone else. The closed port closes the private and may replace an open one later. |
| St. Louis San Francisco | $140 | × | The SLSF president's certificate. Set its par at once. No company may buy this private. |
| Missouri-Kansas-Texas | $160 | $20 | Comes with a 10% MKT share. |