1849

The Game of Sicilian Railways Federico Vellani https://18xx.guide · v1.1.1
Players 3 4 4 5
Corporations5566
Start cashL. 500L. 375L. 375L. 300
Cert limit129119

Bank L. 7,760. With 5 corporations, remove the place card 6, and one each of the 6H, 8H, and 16H.

StartInitial auction

  • An 1830-style auction of five privates, in L. 5 steps.
  • A full round of passes ends the stock round: privates pay, then a new one resumes the auction. P1 comes back L. 5 cheaper each time, and at L. 5 the first player offered it takes it free.

SRStarting a corporation

  • The place cards fix the order corporations become available. You never choose which to start: you get the next one.
  • No par chart. The president picks 68 or 100, or 144 from Phase 6 or 216 from Phase 10.
  • They buy the president's 20% and may buy 1–2 more shares—up to 40%.
  • Incremental capitalization at 20% sold.
  • One token fee buys all its tokens, the free home one included.
  • Garibaldi picks its home from five cities; if all are full it waits, and returns last in the order.

SRBuy/sell shares

  • Sell any, then buy one or start a corporation.
  • Ten shares, eight certificates: the president's 20%, six 10%, and a 20% last certificate that is buyable only when no 10% is left in the same place.
  • No selling a corporation that has not yet operated.

SRShare price

  • End of every SR: any share in the pool → down one row; nothing in pool and nothing in treasury → up one row.
  • Tokens reach the blue zone only from the first 16H.

ORLay track

  • Terrain is paid again on every upgrade.
  • Three gauges: narrow (dashed), standard (solid), dual (white). Narrow and standard may dead-end against each other, and both may meet dual.
  • New track that is all narrow pays a quarter of terrain; any standard or dual pays full.

ORRun trains

  • A run needs two cities, or a city and a town: ports do not count toward that. Up to two ports, each only as an end—no train runs through one.
  • A train changes gauge only at a town or city.
  • Train size counts hexes crossed, not stops; a narrow hex costs 2. The R6H reverses it: narrow 1, standard 2.
  • Gray cities pay their first value in Phases 4–6, the second in 8–10, the third after.

ORPay dividends

  • Withhold, or no train, ←1 · pay < price 0 · ≥1× →1
  • At the end of a row the token moves a row instead, along the arrows.

ORIssuing

  • After running trains a corporation may issue any number of its own certificates to the pool—one row down per 10%—or buy one back at market. Never both, never in its first OR, never past a 50% pool.

ORBuy trains

  • Buy from another corporation at ≥ L. 1.
  • A corporation may never sell a train on its own turn.
  • Discarding over the limit is the only way a train reaches the pool.

Trouble

  • Emergency raising, when a trainless corporation with a route can't afford the cheapest train: the president adds cash, then sells stock until it is enough, never losing the presidency. It buys that train and ends on L. 0.
  • Still short → it all goes to the treasury and the corporation closes. A president left with no stock quits on L. 0, or takes a L. 500 loan costing L. 750 at scoring.
  • Closure—the "Closed" box, or failed raising. Tokens, trains, treasury, and privates all leave the game. It restarts later, last in the order.

Messina earthquake

  • On the first 12H, Messina drops to yellow and every token there is lost for good. No upgrade until after the next SR.
  • Garibaldi closes with it if Messina was its home and it holds no token on another city.

ENDEndgame

  • L. 377 ends the game as soon as that corporation has operated. Or the bank breaks—finish the set of ORs—or one player is left.
  • Score cash plus shares at market, minus L. 750 per loan, floored at 0. Corporate cash and trains count for nothing.

What it changes

  • Players rarely go bankrupt—the corporation dies first, taking its shareholders' money with it.
  • Incremental capital plus issuing means a corporation funds itself by selling its own stock down.
Trains
Train5co6coCost L.OR/SRLimitScrapsBrings
4H4410014
6H342002·
8H23350·34H
10H22550326H
12H11800··Privates close
16H451,100··8H
R6H22350··
Terrain
HexNarrowNormal
Plains
RoughL. 10L. 40
HillsL. 20L. 80
MountainsL. 40L. 160
Corporations
CompanyHomeFee
ATAArchimedeM13SiracusaL. 30
AFGGaribaldiPresident picksL. 40
CTLLilibeoE1MarsalaL. 40
SFAAkragasJ6GirgentiL. 40
IFTTrinacriaH12CataniaL. 90
RCSSiculaC5PalermoL. 130
Privates
PrivateFacePaysPower
P1 Società Corriere EtneeL. 20L. 5Blocks Acireale (G13) until it closes or a corporation buys it.
P2 Studio di Ingegneria IncorporaL. 45L. 10Half terrain cost for standard gauge only.
P3 Compagnia Navale MediterraneaL. 75L. 15Close to add +L. 20 to one port on your own routes, for good.
P4 Società Marittima SicilianaL. 110L. 20Close in place of the tile and token steps: a tile and/or token in any coastal city, no route.
P5 Reale Società d'AffariL. 150L. 25Comes with the president's certificate of the first corporation. Closes when that corporation buys its first train.

1849

Tile manifest 168 tiles · ×N = count in box
Standard Narrow Dual

Yellow from the start · 72 tiles

10
#3 ×4
10
#4 ×4
#7 ×4
#8 ×10
#9 ×6
10
#58 ×4
10
#73 ×4
10
#74 ×3
#77 ×4
#78 ×10
#79 ×7
20
#644 ×2
20
#645 ×2
20
#657 ×2
20
#658 ×2
20
#659 ×2
10
#679 ×2

Green from the first 6H · 72 tiles

#23 ×3
#24 ×3
#25 ×2
#26 ×1
#27 ×1
#28 ×1
#29 ×1
#30 ×1
#31 ×1
#624 ×1
#650 ×1
90P
#651 ×1
60C
#653 ×1
50M
#655 ×1
30
#660 ×1
30
#661 ×1
30
#662 ×1
30
#663 ×1
30
#664 ×1
30
#665 ×1
30
#666 ×1
30
#667 ×1
30
#668 ×1
30
#669 ×1
30
#670 ×1
30
#671 ×1
20S
#675 ×1
#677 ×3
#678 ×3
10
#680 ×1
10
#681 ×1
10
#682 ×1
10
#683 ×1
10
#684 ×1
10
#685 ×1
10
#686 ×1
10
#687 ×1
10
#688 ×1
10
#689 ×1
10
#690 ×1
10
#691 ×1
#692 ×1
#693 ×1
#694 ×1
#695 ×1
#699 ×2
10
#700 ×1
10
#701 ×1
10
#702 ×1
10
#703 ×1
30
#704 ×1
30
#705 ×1
30
#706 ×1
30
#707 ×1
#708 ×1
#709 ×1
#710 ×1
#711 ×1
#712 ×1
#713 ×1
#714 ×1
#715 ×1

Brown from the first 12H · 24 tiles

#39 ×1
#40 ×1
#41 ×1
#42 ×1
#646 ×1
#647 ×1
#648 ×1
#649 ×1
130P
#652 ×1
90C
#654 ×1
80M
#656 ×1
40
#672 ×1
40
#673 ×2
40
#674 ×2
30S
#676 ×1
20
#696 ×3
20
#697 ×2
20
#698 ×2

C Catania · M Messina · P Palermo · S Siracusa.