1849
The Game of Sicilian Railways Federico Vellani https://18xx.guide · v1.1.1| Players | 3 | 4 | 4 | 5 |
|---|---|---|---|---|
| Corporations | 5 | 5 | 6 | 6 |
| Start cash | L. 500 | L. 375 | L. 375 | L. 300 |
| Cert limit | 12 | 9 | 11 | 9 |
Bank L. 7,760. With 5 corporations, remove the place card 6, and one each of the 6H, 8H, and 16H.
StartInitial auction
- An 1830-style auction of five privates, in L. 5 steps.
- A full round of passes ends the stock round: privates pay, then a new one resumes the auction. P1 comes back L. 5 cheaper each time, and at L. 5 the first player offered it takes it free.
SRStarting a corporation
- The place cards fix the order corporations become available. You never choose which to start: you get the next one.
- No par chart. The president picks 68 or 100, or 144 from Phase 6 or 216 from Phase 10.
- They buy the president's 20% and may buy 1–2 more shares—up to 40%.
- Incremental capitalization at 20% sold.
- One token fee buys all its tokens, the free home one included.
- Garibaldi picks its home from five cities; if all are full it waits, and returns last in the order.
SRBuy/sell shares
- Sell any, then buy one or start a corporation.
- Ten shares, eight certificates: the president's 20%, six 10%, and a 20% last certificate that is buyable only when no 10% is left in the same place.
- No selling a corporation that has not yet operated.
SRShare price
- End of every SR: any share in the pool → down one row; nothing in pool and nothing in treasury → up one row.
- Tokens reach the blue zone only from the first 16H.
ORLay track
- Terrain is paid again on every upgrade.
- Three gauges: narrow (dashed), standard (solid), dual (white). Narrow and standard may dead-end against each other, and both may meet dual.
- New track that is all narrow pays a quarter of terrain; any standard or dual pays full.
ORRun trains
- A run needs two cities, or a city and a town: ports do not count toward that. Up to two ports, each only as an end—no train runs through one.
- A train changes gauge only at a town or city.
- Train size counts hexes crossed, not stops; a narrow hex costs 2. The R6H reverses it: narrow 1, standard 2.
- Gray cities pay their first value in Phases 4–6, the second in 8–10, the third after.
ORPay dividends
- Withhold, or no train, ←1 · pay < price 0 · ≥1× →1
- At the end of a row the token moves a row instead, along the arrows.
ORIssuing
- After running trains a corporation may issue any number of its own certificates to the pool—one row down per 10%—or buy one back at market. Never both, never in its first OR, never past a 50% pool.
ORBuy trains
- Buy from another corporation at ≥ L. 1.
- A corporation may never sell a train on its own turn.
- Discarding over the limit is the only way a train reaches the pool.
Trouble
- Emergency raising, when a trainless corporation with a route can't afford the cheapest train: the president adds cash, then sells stock until it is enough, never losing the presidency. It buys that train and ends on L. 0.
- Still short → it all goes to the treasury and the corporation closes. A president left with no stock quits on L. 0, or takes a L. 500 loan costing L. 750 at scoring.
- Closure—the "Closed" box, or failed raising. Tokens, trains, treasury, and privates all leave the game. It restarts later, last in the order.
Messina earthquake
- On the first 12H, Messina drops to yellow and every token there is lost for good. No upgrade until after the next SR.
- Garibaldi closes with it if Messina was its home and it holds no token on another city.
ENDEndgame
- L. 377 ends the game as soon as that corporation has operated. Or the bank breaks—finish the set of ORs—or one player is left.
- Score cash plus shares at market, minus L. 750 per loan, floored at 0. Corporate cash and trains count for nothing.
What it changes
- Players rarely go bankrupt—the corporation dies first, taking its shareholders' money with it.
- Incremental capital plus issuing means a corporation funds itself by selling its own stock down.
| Train | 5co | 6co | Cost L. | OR/SR | Limit | Scraps | Brings |
|---|---|---|---|---|---|---|---|
| 4H | 4 | 4 | 100 | 1 | 4 | ||
| 6H | 3 | 4 | 200 | 2 | · | ||
| 8H | 2 | 3 | 350 | · | 3 | 4H | |
| 10H | 2 | 2 | 550 | 3 | 2 | 6H | |
| 12H | 1 | 1 | 800 | · | · | Privates close | |
| 16H | 4 | 5 | 1,100 | · | · | 8H | |
| R6H | 2 | 2 | 350 | · | · |
| Hex | Narrow | Normal |
|---|---|---|
| Plains | ||
| Rough | L. 10 | L. 40 |
| Hills | L. 20 | L. 80 |
| Mountains | L. 40 | L. 160 |
| Company | Home | Fee | ||
|---|---|---|---|---|
| ATA | Archimede | M13 | Siracusa | L. 30 |
| AFG | Garibaldi | President picks | L. 40 | |
| CTL | Lilibeo | E1 | Marsala | L. 40 |
| SFA | Akragas | J6 | Girgenti | L. 40 |
| IFT | Trinacria | H12 | Catania | L. 90 |
| RCS | Sicula | C5 | Palermo | L. 130 |
| Private | Face | Pays | Power |
|---|---|---|---|
| P1 Società Corriere Etnee | L. 20 | L. 5 | Blocks Acireale (G13) until it closes or a corporation buys it. |
| P2 Studio di Ingegneria Incorpora | L. 45 | L. 10 | Half terrain cost for standard gauge only. |
| P3 Compagnia Navale Mediterranea | L. 75 | L. 15 | Close to add +L. 20 to one port on your own routes, for good. |
| P4 Società Marittima Siciliana | L. 110 | L. 20 | Close in place of the tile and token steps: a tile and/or token in any coastal city, no route. |
| P5 Reale Società d'Affari | L. 150 | L. 25 | Comes with the president's certificate of the first corporation. Closes when that corporation buys its first train. |