1846
The Race for the Midwest Tom Lehmann https://18xx.guide · v1.0.1| Players | 3 | 4 | 5 |
|---|---|---|---|
| Start cash | $400 | $400 | $400 |
| Bank | $6,500 | $7,500 | $9,000 |
| Companies | 5 | 6 | 7 |
| Cert limit | 14 | 12 | 11 |
Removals cut the orange and blue privates and the green companies at random: two of each at three players, one at four.
StartDraft privates
- No auction. Shuffle the privates together with one blank card per player. Starting right of the priority deal and going counter-clockwise, each player draws players + 2 cards, keeps one face down, and returns the rest, shuffled, to the bottom.
- If the last card is a private, each player in turn takes it or knocks $10 off for the next; at $0 it is taken free.
- A blank is a pass. Everyone reveals and pays at once. The Michigan Southern and Big 4 then take their list price in treasury, and their debt is part of what you paid.
SRBuy/sell shares
- Sell any, then buy one. You may not buy a company you have already sold this round.
- Par $40 to $150, eleven values.
- Incremental capitalization at 20% sold.
- A player may hold 60%, the market 50%.
- Selling moves the price exactly one left if the president sold—no matter how many shares were sold.
SRThe market
- At the end of the round: one left if any share sits in the market, one right if sold out.
- A price reaching $0 closes the company: shares, trains, tokens, and privates leave the game, and the certificate limit falls.
OROperating round
- Two operating rounds to a stock round. Privates pay, then the Michigan Southern and Big 4, then companies in descending price. The game's first OR runs in ascending price instead.
- A corporation may buy a private from a player for $1 up to list price.
ORIssue and redeem
- Before anything else a company may issue shares to the market—up to the number players hold, less those already there—taking one price less for each, and shifting its price one left a share.
- Or redeem from the market at one price more. Neither move is otherwise a price change.
ORLay track
- One yellow in an empty hex, then a second yellow or one upgrade. Either may be skipped.
- Every lay costs $20, or the hex's terrain if that is more. Completing a tunnel or pass hexside pays its symbol as well; after that the hex costs $20.
ORTokens
- One token an OR, $80, in any city you can trace a route to. The home token is free when the company launches.
- Reserved spots at Cincinnati, Erie, Centralia, and Ft. Wayne are held until phase 4; another company pays $40 for one.
- The B&O and PRR may token Cincinnati and Ft. Wayne unconnected—$40 if they do connect, $100 and $60 if not.
ORRun trains
- An N/M train visits up to M places and pays the N best, one of which must hold your token. A plain N visits N.
- A route from an E off-board to a W one adds both bonuses printed beside them.
ORPay dividends
- Withhold, or <½ ←1 · under the price 0 · ≥1× →1 · ≥2× →2 · ≥3× and ≥$165 →3
- You may pay half: round half down to $10 and retain it, divide the rest. Treasury shares pay the treasury.
ORBuy trains
- A company must end its turn with a train, and buys from the bank at list or from another company at $1 or more.
- Each phase sells two trains at once, an N and an N/M at different prices; take either.
- A forced purchase issues shares first, then takes the president's cash. They sell what they must, never past a change of presidency in the company operating.
- A president who still cannot pay is bankrupt and out: their cash goes to the company, their shares to the market. The game ends only when one player is left.
ENDEndgame
- The bank breaking ends the game after that stock round and its two operating rounds.
- Privates valued at list only if the game ends before phase 3.
| Train | Cost | Limit | Phases out | Removes | Brings |
|---|---|---|---|---|---|
| 2 | $80 | 4 | |||
| 3/5 | $160 | · | Green | ||
| 4 | $180 | · | |||
| 4/6 | $450 | 3 | 2 | Brown · privates go · higher off-board | |
| 5 | $500 | · | |||
| 7/8 | $900 | 2 | 3/5 · 4 | 2 | Gray · markers go |
| 6 | $800 | · |
| Company | Home | Tokens | ||
|---|---|---|---|---|
| B&O | Baltimore & Ohio | G19 | Wheeling | 4 |
| C&O | Chesapeake & Ohio | I15 | Huntington | 4 |
| ERIE | Erie | E21 | Salamanca | 4 |
| GT | Grand Trunk | B16 | Port Huron | 3 |
| IC | Illinois Central | K3 | Cairo | 4 |
| NYC | New York Central | D20 | Erie | 4 |
| PRR | Pennsylvania | F20 | Homewood | 5 |
| Private | List | Pays | Power |
|---|---|---|---|
| Michigan Southern | $60 | × | A one-train company of its own, home Detroit C15, with a $80 debt and $60 in treasury. Lays track and runs, splitting revenue with its owner. Buying it takes its cash, 2-train and token, but that train may not run that round. |
| Big 4 | $40 | × | The same, home Indianapolis G9, $60 debt and $40 in treasury. Operates after the Michigan Southern. |
| Lake Shore Line | $40 | $15 | One free green upgrade of Cleveland or Toledo, once green is out. |
| Michigan Central | $40 | $15 | Two extra free yellow tiles in its reserved hexes B10 and B12; if both are laid they must touch. |
| Ohio & Indiana | $40 | $15 | The same in F14 and F16. |
| Little Miami | $40 | $15 | An extra free tile in each of Cincinnati and Dayton, if no track joins them yet. |
| Steamboat Company | $40 | $10 | A +$20 marker on Chicago Conn., Toledo, or St. Louis, or +$40 on Holland or Wheeling. Its owner may move it each OR until a company buys it. |
| Meat Packing | $60 | $15 | A +$30 marker on St. Louis or Chicago, fixed once placed. |
| Boomtown | $60 | $10 | A +$20 marker on Cincinnati. |
| Tunnel Blasting | $60 | $20 | Mountain, tunnel, and pass costs $20 less. |
| Chicago & Western Indiana | $60 | $10 | Reserves the Chicago spot beside E7 and places a free token there, connected or not. |
| Mail Contract | $80 | +$10 a city on one train's route. Never removed once a company owns it. |