1846

The Race for the Midwest Tom Lehmann https://18xx.guide · v1.0.1
Players 3 4 5
Start cash$400$400$400
Bank$6,500$7,500$9,000
Companies567
Cert limit141211

Removals cut the orange and blue privates and the green companies at random: two of each at three players, one at four.

StartDraft privates

  • No auction. Shuffle the privates together with one blank card per player. Starting right of the priority deal and going counter-clockwise, each player draws players + 2 cards, keeps one face down, and returns the rest, shuffled, to the bottom.
  • If the last card is a private, each player in turn takes it or knocks $10 off for the next; at $0 it is taken free.
  • A blank is a pass. Everyone reveals and pays at once. The Michigan Southern and Big 4 then take their list price in treasury, and their debt is part of what you paid.

SRBuy/sell shares

  • Sell any, then buy one. You may not buy a company you have already sold this round.
  • Par $40 to $150, eleven values.
  • Incremental capitalization at 20% sold.
  • A player may hold 60%, the market 50%.
  • Selling moves the price exactly one left if the president sold—no matter how many shares were sold.

SRThe market

  • At the end of the round: one left if any share sits in the market, one right if sold out.
  • A price reaching $0 closes the company: shares, trains, tokens, and privates leave the game, and the certificate limit falls.

OROperating round

  • Two operating rounds to a stock round. Privates pay, then the Michigan Southern and Big 4, then companies in descending price. The game's first OR runs in ascending price instead.
  • A corporation may buy a private from a player for $1 up to list price.

ORIssue and redeem

  • Before anything else a company may issue shares to the market—up to the number players hold, less those already there—taking one price less for each, and shifting its price one left a share.
  • Or redeem from the market at one price more. Neither move is otherwise a price change.

ORLay track

  • One yellow in an empty hex, then a second yellow or one upgrade. Either may be skipped.
  • Every lay costs $20, or the hex's terrain if that is more. Completing a tunnel or pass hexside pays its symbol as well; after that the hex costs $20.

ORTokens

  • One token an OR, $80, in any city you can trace a route to. The home token is free when the company launches.
  • Reserved spots at Cincinnati, Erie, Centralia, and Ft. Wayne are held until phase 4; another company pays $40 for one.
  • The B&O and PRR may token Cincinnati and Ft. Wayne unconnected—$40 if they do connect, $100 and $60 if not.

ORRun trains

  • An N/M train visits up to M places and pays the N best, one of which must hold your token. A plain N visits N.
  • A route from an E off-board to a W one adds both bonuses printed beside them.

ORPay dividends

  • Withhold, or <½ ←1 · under the price 0 · ≥1× →1 · ≥2× →2 · ≥3× and ≥$165 →3
  • You may pay half: round half down to $10 and retain it, divide the rest. Treasury shares pay the treasury.

ORBuy trains

  • A company must end its turn with a train, and buys from the bank at list or from another company at $1 or more.
  • Each phase sells two trains at once, an N and an N/M at different prices; take either.
  • A forced purchase issues shares first, then takes the president's cash. They sell what they must, never past a change of presidency in the company operating.
  • A president who still cannot pay is bankrupt and out: their cash goes to the company, their shares to the market. The game ends only when one player is left.

ENDEndgame

  • The bank breaking ends the game after that stock round and its two operating rounds.
  • Privates valued at list only if the game ends before phase 3.
Trains
TrainCostLimitPhases outRemovesBrings
2$804
3/5$160·Green
4$180·
4/6$45032Brown · privates go · higher off-board
5$500·
7/8$90023/5 · 42Gray · markers go
6$800·
Companies
CompanyHomeTokens
B&OBaltimore & OhioG19Wheeling4
C&OChesapeake & OhioI15Huntington4
ERIEErieE21Salamanca4
GTGrand TrunkB16Port Huron3
ICIllinois CentralK3Cairo4
NYCNew York CentralD20Erie4
PRRPennsylvaniaF20Homewood5
Privates
PrivateListPaysPower
Michigan Southern$60×A one-train company of its own, home Detroit C15, with a $80 debt and $60 in treasury. Lays track and runs, splitting revenue with its owner. Buying it takes its cash, 2-train and token, but that train may not run that round.
Big 4$40×The same, home Indianapolis G9, $60 debt and $40 in treasury. Operates after the Michigan Southern.
Lake Shore Line$40$15One free green upgrade of Cleveland or Toledo, once green is out.
Michigan Central$40$15Two extra free yellow tiles in its reserved hexes B10 and B12; if both are laid they must touch.
Ohio & Indiana$40$15The same in F14 and F16.
Little Miami$40$15An extra free tile in each of Cincinnati and Dayton, if no track joins them yet.
Steamboat Company$40$10A +$20 marker on Chicago Conn., Toledo, or St. Louis, or +$40 on Holland or Wheeling. Its owner may move it each OR until a company buys it.
Meat Packing$60$15A +$30 marker on St. Louis or Chicago, fixed once placed.
Boomtown$60$10A +$20 marker on Cincinnati.
Tunnel Blasting$60$20Mountain, tunnel, and pass costs $20 less.
Chicago & Western Indiana$60$10Reserves the Chicago spot beside E7 and places a free token there, connected or not.
Mail Contract$80+$10 a city on one train's route. Never removed once a company owns it.

1846

Tile manifest 120 tiles · ×N = count in box

Yellow from the start · 49 tiles

20
#5 ×3
20
#6 ×4
#7 ×5 unlimited
#8 ×15 unlimited
#9 ×15 unlimited
20
#57 ×4
40Z
#291 ×1
40Z
#292 ×1
40Z
#293 ×1

Green from the first 3/5 or 4 · 44 tiles

30
#14 ×4
30
#15 ×5
#16 ×2
#17 ×1
#18 ×1
#19 ×2
#20 ×2
#21 ×1
#22 ×1
#23 ×4
#24 ×4
#25 ×2
#26 ×1
#27 ×1
#28 ×1
#29 ×1
#30 ×1
#31 ×1
50Z
#294 ×2
50Z
#295 ×2
50Z
#296 ×1
Chi40
#298 ×1
30
#619 ×3

Brown from the first 4/6 or 5 · 23 tiles

#39 ×1
#40 ×1
#41 ×2
#42 ×2
#43 ×2
#44 ×1
#45 ×2
#46 ×2
#47 ×2
#70 ×1
60Z
#297 ×2
Chi70
#299 ×1
40
#611 ×4

Gray from the first 7/8 or 6 · 4 tiles

50
#51 ×2
70Z
#290 ×1
Chi90
#300 ×1

Z Cleveland, Detroit, Cincinnati—each takes only its own tiles · Chi Chicago, four cities on one hex. Tiles 7, 8, and 9 are unlimited; the box holds the counts printed here.